Path-Tracing
A Monte Carlo path-tracer written in Rust, inspired by the ‘Raytracing in One Weekend’ book.
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A Monte Carlo path-tracer written in Rust, inspired by the ‘Raytracing in One Weekend’ book.
A GLSL ray-tracing project inspired by an old OpenGL school assignment.
A recreation of the ray-casting method used in early 3D video games like DOOM and Wolfenstein 3D.