Procedural Terrain

This project showcases a non-interactive terrain generator capable of creating natural-looking environments, including trees, grass, mountains, snow, beaches, lakes/ponds, clouds, and hills. The generator leverages Perlin noise for smooth, realistic transitions and an isometric viewpoint for a stylized aesthetic.


by Timothy Clocksin

Overview

Key Features

For more information about the mathematics behind Perlin Noise, see the article: en.wikipedia.org/wiki/Perlin_noise


Controls

No controls are necessary for this generator—just enjoy the results as they appear!


Source Code

The source code for this project can be found here: ProceduralTerrain.txt


Additional Resources