Procedural Terrain
This project showcases a non-interactive terrain generator capable of creating natural-looking environments, including trees, grass, mountains, snow, beaches, lakes/ponds, clouds, and hills. The generator leverages Perlin noise for smooth, realistic transitions and an isometric viewpoint for a stylized aesthetic.
by Timothy Clocksin
Overview
Key Features
- Perlin Noise: Generates natural-looking terrain shapes and textures.
- Isometric Viewpoint: Provides a clean and stylized perspective.
- Procedural Generation: Every render is unique.
For more information about the mathematics behind Perlin Noise, see the article: en.wikipedia.org/wiki/Perlin_noise
Controls
No controls are necessary for this generator—just enjoy the results as they appear!
Source Code
The source code for this project can be found here: ProceduralTerrain.txt