Path-Tracing
This project is a Monte Carlo path-tracer implemented in Rust, inspired by the book Raytracing in One Weekend. The primary goal was to enhance my understanding of both rendering techniques and Rust programming.
Overview
Key Features
- Rust Implementation: Developed entirely in Rust for performance and safety.
- Monte Carlo Path-Tracing: Realistic light simulation through randomized sampling.
- Custom Scenes: Flexible scene input allows users to tailor rendering setups.
Gallery
Rendered Images
Click an image to view it in full size.
Usage
To run the path-tracer, use the following command-line options:
Downloads Download the compiled binary from the latest release: Download Rust-Raytracer
Source Code The source code for this project is available on GitHub: Github Repository
Additional Resources Raytracing in One Weekend Rust Programming Language
https://timothyclocksin.info/search_index.en.json$MATCHES more matches