Asteroid Escape
A simple interactive game featuring mouse controls and collision mechanics.
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A simple interactive game featuring mouse controls and collision mechanics.
A procedural terrain generator utilizing Perlin noise to simulate natural landscapes.
A Monte Carlo path-tracer written in Rust, inspired by the ‘Raytracing in One Weekend’ book.
A recreation of the ray-casting method used in early 3D video games like DOOM and Wolfenstein 3D.
A virtual reality tour of the USS Albacore submarine, created to provide an accessible experience for all visitors.
A GLSL ray-tracing project inspired by an old OpenGL school assignment.
A demonstration of 3D wireframe rendering without the use of 3D libraries or functions, built from scratch to illustrate fundamental concepts.