About

Me.
Instant photo
format
6/27/2026

Timothy Clocksin

Engineer & Builder of Tools

I enjoy crafting performant systems, building visual experiences, and making things that feel both elegant and efficient. I’ve worked on everything from network tools to VR experiences, often blending practical utility with a visual or conceptual edge.


What I Do


Selected Projects

Albacore VR Interactive museum experience for Oculus Quest

Rust Path-Tracer
A minimal, physically-based renderer built from scratch

Technical Interests

I lean toward tools and languages that prioritize expressiveness, performance, and clarity. A few that I’ve spent meaningful time with:

Familiar Languages:
Rust • C/C++ • C# • Python • Tcl • JavaScript • Bash

Tools & Frameworks:
Git • Linux • OpenGL • Unity • Blender • Django • .NET + Blazor


Elsewhere

I’m based in New England, and when I’m not working on technical projects, I like exploring visual logic, teaching, or losing hours of sleep on a new fixation.


This site is a small collection of things I’ve built and explored. If you’re curious about anything here, feel free to reach out.