About

Timothy Clocksin

Timothy Clocksin

Engineer & Builder of Tools

I enjoy crafting performant systems, building visual experiences, and making things that feel both elegant and efficient. I’ve worked on everything from network tools to VR experiences, often blending practical utility with a visual or conceptual edge.


What I Do


Selected Projects

Albacore VR Interactive museum experience for Oculus Quest

Rust Path-Tracer
A minimal, physically-based renderer built from scratch

Technical Interests

I lean toward tools and languages that prioritize expressiveness, performance, and clarity. A few that I’ve spent meaningful time with:

Languages:
Rust • C++ • Python • Tcl • JavaScript • Bash

Tools & Frameworks:
Git • Docker • Linux • OpenGL • Unity • Blender • Django


Elsewhere

I’m based in New England, and when I’m not working on technical projects, I like exploring visual logic, teaching, or experimenting with generative systems.


This site is a small collection of things I’ve built and explored. If you’re curious about anything here, feel free to reach out.